forthcoming interactive work. in exhibition at KIOSK in glasgow.
for more info: please revisit this page in september, or send me an email.
forthcoming. working on despelote with julián cordero, sebastian valbuena, gabe cuzzillo & ian berman.
more info on despelotegame.com.
a mysterious agency moves into a Mediterranean reef in an ostensible attempt to conserve its inhabitants. following a series of disappearances, you are tasked with discovering their true motives and finding out what happened to your subterranean friends.
collaboration with Dolly Church for COMPOST issue 03: Water Bodies. more info and playable here.
collaboration with film-maker Will Anderson. commissioned by V&A Dundee to celebrate the opening of exhibition Design/Play/Disrupt. supported by Creative Scotland.
info and playable early build on the V&A website.
writing and implementation about MPM, a useful approach to real-time simulation of physical material.
read article here.
niall t.l., glasgow
email here.